We can also now very simply convert it into looper, by just making these 16 notes a bar and playing it one after another. We can grab a MIDI file from the web, and play it using the JVM with the following piece of code: import class JvmMidiSequencer fun main () Recently I discovered that the standard JVM library contains a feature-rich implementation of the MIDI protocol. Discover interactivity possibilities with Kotlin Scripting.Introduce Open Sound Control (OSC), it’s advantages over MIDI and use SuperCollider for precise timing, synth design and sample playback.Getting familiar with MIDI protocol and its abstractions in the JVM standard library to implement a simple MIDI player using coroutines (this post).
In this series I’ll try to show you how to implement a tracker-like environment in pure Kotlin. For such usage, any rhythm loop samples (which Zero-G regards as being musical clips in themselves) must also be combined with other types of samples or sounds to effectively form a new composition, rather than simply being looped in isolation.Live-coding Recipes - Implementing a MIDI player in Kotlin from scratch Home Subscribe Implementing a MIDI player in Kotlin from scratch
The sound samples must be used 'in combination' within musical compositions. Use of the sound samples in 'library music' (also known as 'music libraries' or 'production music'), which is intended for commercial exploitation by relicensing to multiple third parties, is permitted PROVIDED that the samples are used within a musical context and are not presented isolated or 'solo-ed'.
Note also that use of the sound samples in isolation in video game soundtracks, gaming machines, or toys where they appear in isolation or as sound effects as part of a music game or remixing game is not permitted without first obtaining a separate written License (subject to availability) from Licensor.7.
The Licensee may use these sound samples for Foley and sound FX in TV or movie soundtracks, video game soundtracks, gaming machines, or toys, but Licensee may not re-distribute the sounds as sounds, multi-sounds, samples, multi-samples, programs or patches – meaning the Licensee cannot re-sell them as part of a sound sample library of any kind thereby effectively competing against Zero-G. Neither the Licensor, or any distributor of Licensor's products, can be held responsible for any direct, indirect, or consequential loss arising from the use of any sound samples licensed from Zero-G Limited in whatever form.6. The sound samples are licensed 'as is' without warranties of any kind. Licensor will not be responsible if the sound samples do not fit the particular purpose of the Licensee. You cannot assign, lease, lend, rent, upload or download to or from any database or server, or transfer any or all of the sound samples to another user, or use them in any competitive product.5.
This license expressly forbids resale, relicensing, or other distribution of these sound samples, either as they exist on the enclosed discs, or any modification thereof. and MAY USE THE SOUNDS FOR COMMERCIAL PURPOSES WITHIN MUSICAL COMPOSITIONS, subject to section 7 below.4. A right to use the enclosed sounds is granted to the original end-user of the product (Licensee) and is NOT transferable.3. Mode and Soft Cell, and from Italian disco artists like Giorgio Moroder.
The sound samples included on this product remain the property of Zero-G Limited and are licensed, not sold, to you for use on your sampling software or equipment.2. You can use the Share menu to export your groove as an audio or MIDI file. This License is only valid for the individual who has purchased an unopened, new and lawfully made copy of Space Disco from a dealer or distributor authorized by Big Fish Audio.
The Following End User License Agreement is included with Space Disco.